![]() In other words, if socialists are 87% happy with the government, this doesn’t mean everyone in that group has that opinion. One key concept for voter groups in Democracy 4 is to understand that their happiness is theoretical. The coloured bars show how pleased each voter group is with the state of government. The percentage of the whole electorate that belong to any one group is shown by the light grey shaded bar behind the group name. Policies which reduce religious belief may push people gradually out of the religious group. Policies that raise the disposable income for farmers (for example) will push some of them out of ‘poor’ and into ‘middle income’. Policies can affect the size of a group, and voters will actually move from one to another over time. Opinion and membership are based on country and the long term effects of your policies. Voter groups have different opinions of government, and varying memberships. On the main interface for the game, the twenty groups (plus the everyone group) are listed on the left of the screen. Maintaining the happiness of voter groups is the ultimate aim of your policy implementation, either directly or indirectly. Voters that rarely attend church might be less concerned, or affected by, the same policies. Crystal is 65% socialist, 96% parent, 63% religious, 80% trade unionist and 97% young etc… Other voters might be more avidly religious and feel more strongly about religious policies. This means she is influenced by different groups to a greater or lesser extent i.e. She is a moderate socialist and a moderate liberal. For example, Crystal is a young adult and has a new-born child. A voter needs to be greater than 50% invested in an issue before they join a group. Voters are likely to be members of several groups, and identify with each group to a variable extent. Nobody can be a liberal AND a conservative, but they may (for example) be a very moderate liberal. These groups are all special because they exist on a spectrum. No-one in Democracy 4 is just a ‘socialist’.Įach voter is defined as either liberal or conservative, and socialist or capitalist and fits into one of the three income groups (low, middle or wealthy). The key thing to remember about a voter is that they are not just a member of a socio-economic group. Some are more prone to joining protest, and even terror groups, than others. Some of them will get angrier quicker than others, especially the young. They also have their own level of political volatility. Each individual has their own opinions, party and organization memberships and allegiances, their own unique combination of influences which come together to inform their voting decisions. Democracy 4 simulates a representative slice of society. Increased crime reduces tourism which affects GDP, which in turn increases unemployment, making poverty even worse… and so on. Maybe poorly funded schools lead to poverty, and poverty leads to crime. By following the path of lines connecting items you can trace back the ultimate causes of change within the country. ![]() A negative effect on pollution is generally a GOOD thing. A positive effect on unemployment is generally a BAD thing. Note that positive/negative are not value judgements, they are just numerical. The faster the arrows move, the stronger the effect. Green lines indicate a positive effect, red a negative effect. This will show a series of lines connecting an item with others. Politics and economics are complex! You can see how this works by using the mouse to hover the cursor over any icon on the main screen. The key to grasping the game is to understand the way in which A influences B which affects C which then comes back to alter A. The main principle of understanding the graphical user interface (GUI) is to realise that everything affects everything else. ![]() In other words there is no map or 3D world to navigate, just a complex graphic of interconnections between different political and economic aspects of your country. How you conduct yourself as a serving President is entirely up to you, but be aware that the game cannot be ‘won’ in the conventional sense, only lost in an election or an assassination – your assassination. ![]() Each ‘turn’ of the game is a quarter of a year. You serve a limited or an endless number of terms depending on the country you select, and the options you set before starting. What really matters is that you keep the majority of the electorate sufficiently satisfied for them to re-elect you at the end of your term in office. The country may be doing fine or it may be in a real mess economically, socially or in many other different ways. At the start of the game you have just been elected to serve. Democracy 4 puts you in the position of Prime Minister (or President) of a real-world country.
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